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Nombre de messages : 163
Date d'inscription : 18/08/2006

MessageSujet: la suite de la suite de la suite   Lun 6 Nov - 20:22

Tunare
Teir 1: Granted upon completing Initial Deity Quest

Nature's Caress - 689 Favor
Blessing
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
Healing spells provide a 15% greater healing amount.
Special: See Description
Notes: Very straightforward, fairly good blessing for any priest or paladin. Unknown if it affects "lifetap-like" heals to yourself, though do any Good classes (that can worship Tunare) even get these?


Life's Restoration - 1034 Favor
Miracle
Target: Enemy
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 1 minute
Range: Up to 15.0 meters
Resistability: 3% Easier

Effects:
Inflicts 1741 heat damage on target
Inflicts 1044 heat damage on target every 6 seconds
Special: See Description
If target is undead
Notes: Undead Manaburn! (over a duration at least) Awesome for a 1st-teir ability IMO. 10 ticks of the DoT plus the initial damage means around 12k of damage, and it's probably higher for a maximum-level character (the character this was taken with was only 56). Seems decent to me, though rescue or another threat-level manipulation ability is probably necessary afterwards if a priest is using it, or a great tank to keep the agro.


Teir 2: - Granted upon completing 2nd Quest from Deity's Prophet

Earthmother's Aegis - 804 Favor
Blessing
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
When target is damaged with a spell this spell has a Moderate chance to cast Elemental Healing on caster
Heals caster for 372 - 559
Increases Mitigation of caster vs heat and cold damage by 1375
Special: See Description
Notes: depending on how often this procs, this could be the ultimate tanking ability, or a spell that almost-never triggers. It also could have a maximum number of procs not listed here, which could severely limit its usefulness. An interesting ability either way.


Blessing of Tunare - 1207 Favor
Miracle
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 1 minute

Effects:
All healing spells heal 50% more health.
Special: See Description
Notes: Because it's a Miracle, it's likely only for 1 casting, or very few, not a 1 minute duration. Then again, the low duration could mean exactly that, with unlimited procs. If it's an unlimited number of spells in 1 minute, this is an awesome miracle (perhaps even unbalanced since evils can't get it, thus giving a major advantage to Good healers), but if not, then it is kinda bad, as that much favor for just one spell probably isn't worth it.


Teir 3: - Granted upon completing 3rd Quest from Deity's Prophet

Forest Spirit - 919 Favor
Blessing
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
Summons a pet forest spirit
On a successful hostile spell this spell has a Low chance to cast Nature's Touch on caster. Lasts for 6.0 seconds.
Heals group members for 192 - 287
Heals group members for 96 - 144 every 3 seconds
On a successful combat art this spell has a Low chance to cast Nature's Touch on caster. Lasts for 6.0 seconds.
Heals group members for 192 - 287
Heals group members for 96 - 144 every 3 seconds
Special: See Description
Notes: Great ability all-round. For melees and offensive casters (mages) this is quite good as they can help heal the group in a tough encounter, though conversely, not as great for healers, as you would only burn this when there is a hard need for healing in the group, but that's when you're NOT offensive casting, and pure healing, thus not triggering this ability at all. Perhaps good for priests in small-groups, where everybody's nuking some, but for hard full-group content or raids, not very useful.


Grove's Entanglement - 1379 Favor
Miracle
Target: Enemy
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 1 minute
Effect Radius: 15.0 meters
Max AOE Targets: 5
Range: Up to 25.0 meters
Resistability: 49% harder

Effects:
Roots targets in Area of Effect
Stifles targets in Area of Effect
Decreases Attack Speed of targets in Area of Effect by 23
Decreases Mitigation of targets in Area of Effect vs heat damage by 1375
Special: See Description
Epic targets gain an immunity to Stifle effects of 3 minutes and duration is reduced to 20.0 seconds.
Resistability increased against targets higher than level 75
Notes: The resistability note is probably only 75 because of the level of my character... but then again maybe it's static. Somebody else will have to comment on that aspect. As for the rest of the ability, seems somewhat interesting, as there is no mention of breaking on damage, so this could definitely have its uses in certain encounters, even epic ones.


Teir 4: - Granted upon completing 4th Quest from Deity's Prophet

Trueshot - 1034 Favor
Blessing
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
Increases Ranged Crit Chance of caster by 10.0%
Increases Ranged of caster by 20
Summons 100 trueshot arrows
Summons 100 trueshot throwing knives
Special: See Description
Notes: Could be useful, though from what some ranged DPS I know have said about arrow consuption rate in the past, the number of arrrows/knives summoned seems vastly inadequate for 10 minutes worth of firing. But could be OK for increased crit chance and chance to hit. A ranged DPS class will have to comment on this ability further.


Growth's Replenishment - 1552 Favor
Miracle
Target: Group (AE)
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 1 minute

Effects:
Heals group members (AE) for 10% max health instantly and every 6 seconds
Special: See Description
Notes: Over the 1 minute duration, this works out to a 100% heal for every member of the group. I can definitely see it as useful at times in heavy-AE environments. Less useful directly for a Main Tank, but it could keep his/her group up, which is just as important. If it were to stack between multiple people casting it at the same time it could soak up an extreme amount of damage, even for a main tank. An ability definitely worth trying out.


Teir 5: - Granted upon completing 5th Quest from Deity's Prophet

Tunare's Behest - 1149 Favor
Blessing
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
Summons a pet Tunare's guardian
Special: See Description
Notes: if this is a controllable pet like other summoner pets, this could be quite godly for whomever takes it. Perhaps (due to the name) a tank-type like Conjurors/Necromancers get, but this is purely speculation. Not enough information here to say whether this is good/bad/mediocre. It's worth noting that at least one other God (Solusek Ro) gets a pet with a similar non-description in this "slot" in the Blessings, so this may be common to all Gods, and thus all be relatively similar in effect (or not).


Tunare's Lifeshield - 1724 Favor
Miracle
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 1 minute

Effects:
Reflects the effect at 50% of its cast level.
All attacks absorbed 10 times
Special: See Description
Notes: Because many named, mobs, and raiding targets all burn their biggest effects right at the beginning of fights, this could be amazingly useful, especially since there doesn't seem to be a limit on how much damage like some other AA immunity-abilities (for example, some only block if less than a 50% health hit). For a tank, this could both give some massive damage to a mob, and hold a massive amount of agro, AND save their life on an initial flurry. Could also be useful soloing the big named. Not useful however if you're not getting hit!


Mithaniel Marr

Teir 1: Granted upon completing Initial Deity Quest

Valor of Marr - 750 Favor
Blessing
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
Caster will Parry 9.0% of incoming attacks
On a successful melee attack this spell will cast Marr's Strength on target of attack.
Inflicts 7 - 10 divine damage on target
If facing target
Special: See Description
Notes: An interesting ability that probably increases in damage as you level, though even with 10x the damage at max level, the dps increase seems rather small. But decent for a starter ability I guess. Pretty straightforward.


Truthbringer - 1125 Favor
Miracle
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 1 minute

Effects:
Increases WIS of caster by 50
Increases Hate Gain of caster by 25%
Increases Reuse Speed of caster by 25%
Increases Melee Crit Chance of caster by 50%
Increases Damage Per Second of caster by 50
Special: See Description
Notes: Good melee ability, but the hate gain seems somewhat negated by the reuse speed increase. Is that supposed to be a drawback, or should it decrease the recast timers? Still, kinda interesting ability for a melee.


Teir 2: - Granted upon completing 2nd Quest from Deity's Prophet

Glorious Steed - 875 Favor
Blessing
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
Summons a mount to ride that increases your speed by 55%
Caster will Parry 4.5% of incoming attacks
Increases Damage Per Second of caster by 13.5
Special: See Description
Notes: Probably not usable in instances, so for raids, limited use. I guess if you had to get somewhere REALLY fast it would be useful... but I see this as probably the least useful Mith Marr ability.


Sacrifice of Marr - 1312 Favor
Miracle
Target: Group Friend
Health: 50 Percent
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 1 minute
Range: Up to 15.0 meters

Effects:
Heals target for 75% of max health
Physical attacks absorbed 10 times
Special: See Description
Notes: Very straightforward as to what it does. Interesting that it costs health, but it is a 75% heal, which is probably worth it. If your guild is used to using a paladin in the same group as your MT, this is an obvious choice for a pally follower of Mith Marr, though there are likely even better options below, and so this may be better for another member of the MT group. But still, this seems like a great ability.


Teir 3: - Granted upon completing 3rd Quest from Deity's Prophet

Pious Patience - 1000 Favor
Blessing
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
Divine spells heal 25% more damage but require 15% longer to cast.
Special: See Description
Notes: This ability probably requires some getting used to. Obviously due to the numbers it's worth it, but for healers timing can be everything, and thus this would probably "throw them off their rhythm" and thus be very dangerous. So use with caution, but once you get used to it, it's probably pretty good.


Honor's Call - 1500 Favor
Miracle
Target: Enemy
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 1 minute
Range: Up to 15.0 meters

Effects:
Summons a limited pet to aid the caster
Applies Marr's Heroism on termination.
Heals group members for 192 - 288
Applies Honor's Thunder on termination. Lasts for 9.0 seconds.
Stuns targets in Area of Effect
Epic targets gain an immunity to Stun effects of 27.0 seconds and duration is reduced to 3.0 seconds.
Resistability increases against targets higher than level 36.
Special: See Description
Notes: The resistability note is probably only 36 because of the level of my character being 16. I'm sure it scales up or it'd be pretty stupid. As for the rest of the ability, seems interesting that it's a combination swarm pet, and heal, and stun. Hopefully the termination things trigger on the pet being killed, and if so, it's just a decent ability, though probably not AS GOOD as some of the other miracles, but that only says how good some of the others are, not that this one is bad, because it's not bad at all.


Teir 4: - Granted upon completing 4th Quest from Deity's Prophet

Marr's Perseverance - 1125 Favor
Blessing
Target: Group Friend
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
Increases Max Health of target by 500
Special: See Description
Notes: Hopefully this scales to level, or this doesn't seem extremely useful. At high levels, hopefully this ability becomes awesome. If not, this ability seems pretty bad.


Valorous Service - 1687 Favor
Miracle
Target: Group Friend
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 1 minute
Range: Up to 15.0 meters

Effects:
Wards caster against 5000 points of all damage
100% chance to intercept all damage on target. On a sucessful intercept caster takes 80% of attack damage, target takes 20% of attack damage.
Applies Marr's Heroism on termination.
Heals group members for 192 - 288
Special: See Description
Notes: For a raid off-tank this is beyond godly. This is literally a "save the tank" ability without having to transfer agro and all the pitfalls associated with ping-ponging agro, AND includes a self-ward, which gives the healers a bit of time to transfer themselves to the new tank. Class A ability here IMO. Also has a function on incoming pulls on massive-damage mobs.


Teir 5: - Granted upon completing 5th Quest from Deity's Prophet

Mark of Mithaniel - 1250 Favor
Blessing
Target: Group Friend
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
100% chance to intercept all physical damage on target. On a sucessful intercept caster takes 75% of attack damage, target takes 50% of attack damage.
Special: See Description
Notes: This is a way to split the incoming damage. Now unfortunately the percentages work out to be more damage incoming than originally (over both) though on big-damage mobs, splitting between two might be the only way to survive. I can definitely see some uses here.


Marr's Barrier - 1875 Favor
Miracle
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 20.0 seconds

Effects:
All attacks absorbed 100 times
Special: See Description
Notes: Obviously a main-tank ability, or for others, a "need it for running away" ability. But amazingly powerful. No question an end-miracle.
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